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Announcement Metaverse Blog

Metaverse Summit Set to Become World’s Largest Metaverse Convention

Metaverse Summit, International Convention Highlighting Avant-garde Innovation and Creativity around Metaverse

Paris, France — March 31st, 2022. Metaverse Summit has announced its official event dates for its 2022 edition during July 16-17th.

Metaverse Summit is an International Convention Celebrating Technology and Creativity around Metaverse. Metaverse Summit gathers leading metaverse entrepreneurs, builders, investors and experts to explore and build the future of metaverse together. 

Metaverse Summit community’s core value is through sharing and transmitting knowledge, which is the most sustainable way to develop a decentralized and fertile future of metaverse. Metaverse Summit is aiming to build a bridge between Web 2 and Web 3, and help individuals and companies to define their positioning and strategy in the future of technology.

Since its creation, Metaverse Summit has gathered more than 10 000 community members from across the world, with events being held in Paris, Madrid, Barcelona, Denver, Dubai, Shanghai, Los Angeles and more to come. 

Yingzi Yuan, Founder of Metaverse Summit commented: “We are honored to host the world’s biggest Metaverse convention and festival in Paris, featuring key speakers, media attendees and partners. Metaverse gained tremendous traction during the past years, and are expected to see continuous growth in the upcoming years and beyond. We are here to facilitate the growth of different stakeholders in the industry, to help brands, startups, corporates find their place and strategy regarding metaverse.”

Metaverse Summit’s flagship event this year is a two-day festival during 16-17 July 2022 in Paris. The two day event will be a unique moment for the international community to meet in person, discover new synergies, and develop projects. With discovery and education highlighted as two goals, Metaverse Summit will provide a dedicated space for novices and veterans alike to learn from seasoned experts and foster connections within the worlds of technology, creativity and art. Bringing together enterprise and brands, developers, entrepreneurs, gamers, artists, investors, the event will enable unparalleled networking opportunities, providing greater insight into the projects, companies and talents that underpin the growth of the metaverse and its business opportunities. 

Metaverse Summit will launch NFT ticketing, building the world’s biggest Metaverse DAO and community. “Through NFT ticketing, we aim to consolidate the community of high-profile and highly engaged builders, investors, experts, leveraging the utility NFT to allow community members to participate in our future exclusive events, masterclass, workshops, and even early-stage investment opportunity in the metaverse sector.” said Yingzi Yuan, Founder of Metaverse Summit.

Presenting a complete mapping of the metaverse sector across Technology, culture, social and entertainment, Metaverse Summit includes four main tracks for its conference, exhibition and showcase: 

  • SOCIAL & DIGITAL IDENTITY: Explore creator economy based social worlds. Create, socialize, and participate in a wide variety of new experiences.
  • WEB3 & DECENTRALISATION: Get acquainted with new forms of ownership and how to create, store, sale, protect and manage metaverse assets.
  • GAMING & REAL-TIME 3D: Learn how to establish persistent, real-time connections in immersive digital and three-dimensional environments.
  • MIXED REALITY & VIRTUAL WORLD: Merge real and virtual worlds to produce new environments in real time. Explore AR, VR, and other formats.

More than 200 key industry leaders are confirmed to speak at the Metaverse Summit conference including Sébastien Borget, COO and Co-Founder of Sandbox and President of the Blockchain Game Alliance; Julien Bouteloup, Founder of Blackpool Finance, Stake DAO & Stake Capital; Alan Smithson from MetaVRse; Hrish Lotlikar, Co-Founder & CEO of SuperWorld; Marco Demiroz from The VR Fund etc. Yingzi Yuan, Founder at Metaverse Summit is available for interviews.

About Metaverse Summit

Metaverse Summit gathers entrepreneurs, builders, investors and experts to explore and build the future of metaverse together.  Metaverse Summit is set to explore and build the future of metaverse together. It gathers builders, entrepreneurs, investors and experts from Blockchain, 3D, real-time technology, fashion, art, virtual worlds, social and digital Iidentity, gaming, VR/AR, web3 and beyond. The 2-days event during July 16-17 2022 is a unique moment for the international community to meet in person, create new synergies, and develop projects. We believe that sharing and transmitting knowledge is the most sustainable way to develop the decentralized, fertile future of Metaverse. To learn more, please visit: www.metaverse-summit.org.

Media Contact:

media@metaverse-summit.org

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Metaverse Summit Roadshow

[Metaverse Summit] Gamified Music Experience powered by NFT: How to disrupt Metaverse business model

 
 

In the new era of Metaverse entrepreneurship, it is important to combine the divers tech stacks and create something truly innovative and creative. Pixelynx is ticking a lot of those l boxes: AR, Gaming, Music, NFT, Creator economy. Listen to this episode of Metaverse Summit Roadshow to learn how Inder the CEO of Pixelynx BUIDL the product and fit into the future of Metaverse.

 

00:00 intro

00:30 What are Pixelynx?

02:04 What mobile games link between the real world and the digital world?

05:34 What is the near future of the development of AR hardware?

12:42 What NFT has unlocked the new kind of business model?

20:35 How to gather a crowd to support a project?

28:03 How to make the new commerce?

 
 
Gamified Music Experience powered by NFT: How to disrupt Metaverse business model

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Meetups & Events Metaverse Summit Roadshow

Metaverse Summit Meetup Madrid

🔥 Follow Metaverse Summit on Facebook, LinkedIn, Twitter. Join our Telegram community.

 

———————————————–

Opening speech by D. Santiago Iñiguez.​​

Introduction by IE School of Architecture and Design Associate Dean, Cristina Mateo

​​Panel 1: Welcome to the Metaverse (Marketing and branding strategy)

Speakers:

– Macarena Estévez (Partner- Analytics at Deloitte, Top Voice 2020 LinkedIn)

– Alvaro Antoñanzas (Co-Founder and COO of DeuSens)

– Emanuele Giusto (Awarded film director, Journalist, Visual Artist, Crypto Author, Author of the book: Crypto Jungla. El Low Cost Llega a las Finanzas)

– Aliah T.Gill (CEO & Founder The COLD Group, COLD Skincare)

Moderator:

– Yingzi Yuan (Founder and Builder at Metaverse Summit)

 

 

Panel 2: Future of gaming in the metaverse (P2E)

Speakers:

– Isidro quintana Ravelo (Founder at Triple-O games and Oxford Blockchain Foundation founding member)

– Juan Pedro Claudio (Co-Founder at Belher Digital Services)

– Francisco Asensi Viana (Senior Advisor at Spain Audiovisual Hub. Ministry of Economic and digital Affairs, Isdefe)

– Iskren Mitov (Founder & CEO at R.E.Z.)

Moderator:

– Amine Khalladi (Co-Founder at Plei, play to earn startup based in Madrid)

 

Panel 3: Metaverse Entrepreneurs

Speakers:

– Adonis Zachariades (Co-Founder and COO of Renovi)

– Luca Arrigo (Co-Founder at Metaverse Architects)

– Joy Katharina Lorck-Schierning (Co-Founder, COO, and Chief Fashion Director at SADBUNZ)

– Toño Cabanelas (Founder and CEO at Liveforevr)

Moderator:

– Fatemeh Monfared (Founder and Chief Metaverse Architect at Spaces)

– Monica Zeng (Web3 Ops Partner & Executive Coach, Former Director of Operations and People at Aragon One)

Kind reminder: This event request COVID pass or antigen test to participate.

————————————————–

About Metaverse Summit

 

https://metaverse-summit.org/

Conference

Experts from every industry will come together. Share ideas with others in your field, meet your future business partner, or seek advice from people who’ve done it all before.

Networking

Metaverse Summit brings together the people, organisations and companies redefining the future of creativity and technology.

Pitch

We welcome the project builders and startups who are tackling the big challenges facing industry today.

 

4 Metaverse Tracks

Mapping the metaverse needs transversal knowledge across technology, culture, social and entertainment. Throughout these four tracks of Metaverse Summit, you will have a comprehensive overview of all you need to know to be part of the future.

  • SOCIAL & INTERACTIVITY

Explore UGC-focused social worlds users and businesses can explore, create, socialize, and participate in a wide variety of experiences.

  • WEB3 & DECENTRALISATION

Explore digital ownership and how to create, store, sale, protect and manage digital assets, such as virtual goods and currencies, as connected to user data and identity.

  • GAMING & REAL-TIME 3D

Explore how to establish persistent, real-time connections in immersive digital and often three-dimensional simulations, environments; and technologies used to access, interact with the Metaverse.

  • MIXED REALITY

Mixed reality is the merging of real and virtual worlds to produce new environments and visualizations, physical and digital co-exist and interact in real time. In this track, we’ll talk about AR, VR, and other format of virtual worlds.

Register for online METAVERSE HACKATHON .

 

Categories
Metaverse Summit Roadshow

[Metaverse Summit] Blockchain Gaming Guilds, decentralized community beyond Play-to-earn

 

[Metaverse Summit] Blockchain Gaming Guilds, decentralized community beyond Play-to-earn

 

With the emergence of the Play-to-Earn business model, comes a new type of gaming guilds. By playing various crypto games, a guild is able to obtain as many NFTs as possible from various sources, and most of them aim to create their own NFT market if they did not do so already. With the launch of tokens, Crypto guilds have the potential to solve the centralization problem that traditional guilds have.

Mirko from Unix Gaming shared with us the creation and community of an emerging gaming guild.

There is a big difference between traditional gaming guilds and crypto game guilds. While the traditional type is limited to the game, and it can rise or fall with it, the crypto variant aims to become a platform to support new gamers.

 

 

00:00 intro

00:21 Today we have a miracle from Unix.

01:10 Tell us about what kind of game did you play before crypto gaming?

04:41 What is Unix today?

14:16 What’s Play to earn and do you think there will be more « Axie » this year?

19:17 You mentioned the number of Unix since last year.

26:04 Do you think this can play out?

32:19 How do you think two different kinds of metabolism development can merge?

32:34 What’s your vision of metaverse this year and in five to ten years?

40:25 Telling us all the experiences building Unix

 

 
 
 
 

Blockchain Gaming Guilds, decentralized community beyond Play-to-earn

 
 
 

 

Categories
Metaverse Blog Metaverse Masterclass

[Metaverse Masterclass] Axie Infinity Dev Journal: Economic Balancing

“Metaverse Masterclass” is a series of reports, articles and interviews from experts around different topics in Metaverse. This is an article by Axie Infinity here.

We should collectively work to improve the economic balance of our community assets. We’d like to provide a framework to start this conversation.

One of the most common topics of conversation within the Axie Infinity ecosystem recently is around the Smooth Love Potion (SLP). We’ve been amazed by the level of thoughtful input you all have shared with us, and we also empathize with many of your concerns. That said, we wanted to write to you all in the new year with the hope of sharing some history, some statistics, and some of our current thinking as we further develop the economic models around SLP.

We released SLP in December 2019 as a utility token which enabled Axie breeding. While its core purpose was humble, the community’s response to SLP’s release made it clear quite early on that something very special in game economy history was occurring. These evolutions in SLP’s use in tandem with the explosive growth of 2021, has driven both incredible growth in the liquidity as well as some fundamental inflation in the token over time.

To put things in perspective, the average amount of SLP burned per day has grown over 500x (50,000%) through 2021! However, that must be contrasted with breakneck SLP creation, which historically has consistently outpaced its use, and has additionally grown over 160x (16,000%) over the last 12 months. Today’s data shows a growing chasm between SLP minted vs. SLP burned (Figure 1). This inflation in the token is not sustainable.

Figure 1: Daily SLP burn, mint and net emissions 

The primary complexity in economic balancing of SLP comes from the difficulty in predicting future player growth alongside timing further releases of products within our gaming ecosystem.  As hopefully you all know, we are working on a number of new gaming experiences, including the next generation of our battles experience (Origins) and a new land-based gaming experience (Project K).   Each of these games will include a number of new features that will affect the economy balance.  We’ve also invested significant time and effort over the past year into scaling our systems to accommodate the growth and build out the foundational blockchain components needed for our ecosystem (e.g. Ronin, Katana, Staking).  All of these efforts often have come at the sacrifice of improving our existing gameplay systems.  However, we want to reassure you that we are looking to prioritize experimenting with short-term approaches towards managing SLP’s inflation in the new year. 

Please know that we are listening to all of you. You all have given us a number of ideas to consider in the short term while the Sky Mavis team has come up with some as well. In short, SLP economics evolve with changes to its supply and demand. We wanted to review a few of the more popular shorter term supply / demand ideas emerging within the community:

Decrease supply:

  • Iteratively balance all in-game SLP rewards: The current alpha gaming experience continues to be refined on multiple fronts while player activity has evolved in surprising ways. As such, with the continuous balancing process, we may need to manually reduce SLP emission rates for daily quests, PvP, and PvE. Over the longer run, we’re hoping this can be adjusted more dynamically.
  • Change ratios of in-game incentives: SLP is not the only token within our ecosystem.  In fact, our long term vision is for a more equitable distribution of AXS rewards through gameplay.  We want top players to gain influence within our community.  We are evaluating ways to do this without inadvertently creating inflation problems for AXS as well. Unfortunately, we currently do not have the functionality to distribute AXS as a battle reward and so would need to spin off engineering effort from other projects to work on this. In the meantime, we are considering increasing AXS in Leaderboard rewards and reducing SLP rewards to high MMR players as one option.
  • Reduce SLP produced through non-skilled / automated / botting techniques: We received a number of recommendations from the community focused around reducing SLP rewards for parts of the game most vulnerable to automation or botting techniques.  Specifically, SLP won during PvE battles. This could occur in a few ways, including overall reductions in PvE emissions, or by updating the Daily Quest requirement splits to be more Arena focused over Adventure to make it easier for real players to earn.  This unfortunately isn’t a precise science, and it’s likely that some real people will earn less SLP because of this change. Another idea would be to require energy to earn SLP in PVE. This is currently not the case in that players can still hit the 50 SLP cap when they’re out of energy.

Increase demand:

  • Axie releasing / burning / consumption: This is a very significant feature that we have to be very careful around, and takes significant engineering effort to build. However, we plan on releasing some smaller tests this year to be able to validate the mechanic iteratively. Since the primary utility of SLP is to create new Axies, having this burning mechanism for Axies would increase demand for SLP (and AXS).
  • Community SLP buy back: We may allocate some of the Marketplace fee for a limited time to buy back SLP in the market into the Treasury. This would only be done in unique circumstances as maintaining the fee is important to sustainability of the Community Treasury. 

Needless to say, there are many factors we have to consider for each of these ideas, so ultimately we cannot make any promises as to which will be implemented. However, know that we are spending a lot of time and effort across our teams figuring out how we can make positive adjustments. It’s also worth noting that this above list doesn’t include all of the longer term ideas you’ve shared, including introducing Axie cosmetics and tournaments.

We’d like to hear from you.  Which of these approaches do you like best and why?  Are there others not mentioned here you think we should consider? Feel free to share your thoughts on Twitter using the #AxieEconBalance hashtag.


As a final note, we want to speak a bit about the MMR reset that happened earlier today for the Season 19 Off-season. First, we want to say that we originally planned to announce it with this blog post and made a mistake to reset it beforehand. We will learn from that misstep. 

We had looked into doing more granular MMR reset adjustments for different levels of MMR, but it wasn’t feasible given numerous factors and trade-offs (especially technical limitations). That said, this MMR reset will help make sure that SLP supply and demand are closer to balance. We observed that over time, MMR inflation was happening as the player-base grew, meaning more and more SLP was being produced each offseason. In addition, off-seasons have been increasing in time and length, especially now that we would like to release balancing updates in the middle of off-season rather than at the beginning of the season.

We saw that average SLP per PVP battle increased by ~40% over the course of Season 19 (from Day 1 to last day of the season). We believe that resetting off-season MMR reduces unnecessary supply, and ultimately leads to a more balanced SLP economy.

We want to reiterate that we care deeply about the economy and the Axie Infinity community. We spend considerable time thinking deeply about the tradeoffs between short and long term economic balancing. While we will continue to lean strongly towards the long term growth and sustainability of our ecosystem, we want you to know that we plan to shift some of our focus towards certain short-term issues that have emerged. We know it’s important.

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Metaverse Blog Metaverse News

[Metaverse News] Most Promising Metaverse Projects For 2022, Funding Roundup Edition

This year was a sizzling one for crypto and blockchain projects, with the growth of the DeFi world and lots of innovations in the NFT and play-to-earn games fields. A…By Cristian Bustos. This story originally appeared on ValueWalk

This year was a sizzling one for crypto and blockchain projects, with the growth of the DeFi world and lots of innovations in the NFT and play-to-earn games fields. A proper niche is emerging, one that is increasingly attracting mainstream users —something that can be seen as the greatest achievement of 2021.geralt / Pixabay – Valuewalk

Q3 2021 hedge fund letters, conferences and more

Looking into 2022, there are opportunities galore thanks to the myriad of innovative, startup-led projects that blossomed this year. These are the hottest crypto projects that are bound to shake up this industry.

SynCity, The Most Successful Binance IGO

SynCity is a free play-to-earn crypto game that is aiming at offering wider access to potential users. As blockchain veterans and gamers already know, play-to-earn games have gained substantial popularity as they offer the chance to get paid a full-time salary while playing online.null

However, since the most-liked crypto games —such as Axie Infinit— require an initial investment to enter, SynCity is free and enables all users to spring right into action. It is also the first Mafia-based crypto game with a unique “Mafia as a DAO” governance system, through which gamers are able to manage their own syndicates.

SynCity has collected over $3.5 million in the first 30 minutes of its IGO launch on Binance, where users have been able to primarily purchase NFTs and tokens to be used in-game.

Further, SynCity IGO’s success came right after the company, led by the former head of business Roy Liu at TRON —Corner Growth Acquisition Corp 2 (NASDAQ:TRON)— had raised $8 million in a November fundraising round by Twitchco-founder Justin Kan and Goat Capital. Other participants included A&T CapitalHack VCAnimoca Brands (ASX:AB1) and Spartan Group.

Right now, it is rated as #1 for collections on the Binance NFT Platform, and with over 200,000 subscribers it might blow up the crypto-game ecosystem.

SPACE, The Social Commerce Platform

This is a social commerce platform for the SPACE Metaverse that just recently raised $7 million from numerous well-known VCs such as CoinfundDapper LabsDigital Currency GroupAnimoca BrandsHof Capital, and more.null

Since the cryptocurrency and the DeFiworlds are very “techy” —despite being convenient and secure – SPACE wants to bring back the human aspect of the experience. The social ecosystem offers users the chance to virtually gather, chat, and naturally evolve a community-managed economic environment.

With dedicated virtual rooms, SPACE allows people and businesses to access the metaverse and sell items such as works of art, fashion, and music, hence incentivizing collaboration with users who want to create and evolve virtual businesses with a dedicated tool-kit.

As the founder of SPACE Metaverse Batis Samadian said, the SPACE hub aims to become the “Shopify of the Metaverse.”

DOGAMÍ, The NFT-based Crypto Game

So far NFTs and play-to-earn games have boomed separately. While most P2E games are NFT-based, they are still a bit of a sideshow compared to the game itself. Imagine an NFT collection that also has gamified mechanics, like the ability to upgrade and develop NFTs and increase their rarity.

One such NFT-based crypto-game that has hogged attention in the last few days is DOGAMÍ. Supported on the Tezosblockchain —which relies on the eco-friendly proof-of-stake consensus mechanism— DOGAMÍ enables users to breed and raise virtual 3D puppies.null

Being able to choose between over 300 dog breeds, each NFT-based puppy is unique and leads to earning DOGA Tokens as rewards for completing tasks. DOGA Tokens can be used for in-game purchasing and upgrades or exchanged on secondary centralized and decentralized markets.

Besides aiming to create value, DOGAMÍ wants users to interact through an AR mobile app to bond with the puppies. With this additional feature, DOGAMì focuses on developing an entire “Petaverse” for its users.

DOGAMÍ has recently secured $6 million from high-rated companies such as UbisoftAnimoca Brands, The Sandbox‘s co-founders, XAngeBlockchain Founder FundGhaf Capital, and Draper Goren Holm.https://www.dianomi.com/smartads.epl?id=3483

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Metaverse Blog Metaverse News

[Metaverse News] The promise of Meaverse — New Year’s Letter from the President of SQUARE ENIX

This is a new year letter from Yosuke Matsuda, President and Representative Director, SQUARE ENIX. He mentioned his vision and expectation around Metaverse, including the impact of diverse technologies such as 5G, Blockchain, virtual reality etc.

I would like to begin by wishing everyone a Happy New Year.

The metaverse was a hot topic in 2021, inspiring a lively global conversation first about what the metaverse is and then about what sort of business opportunities it presents. Against this backdrop, Facebook changed its name in October to Meta, serving as evidence that the concept is not a mere buzzword but here to stay. The metaverse garnered so much attention that 2021 was dubbed the “Metaverse Year”

I attribute this in large part to advances in extended reality (XR) technology, the increasing prevalence of the cloud and 5G, more sophisticated blockchain technology, and other technological evolutions that have taken place in a variety of fields over the past several years. That is because these advances are giving rise to services that fall under the metaverse umbrella. The metaverse will likely see a meaningful transition to a business phase in 2022, with a wide range of services appearing on the scene. As this abstract concept begins to take concrete shape in the form of product and service offerings, I am hoping that it will bring about changes that have a more substantial impact on our business as well.

Another term that gained quick currency in 2021 was “NFT” or “non-fungible token.” The advent of NFTs using blockchain technology significantly increased the liquidity of digital goods, enabling the trading of a variety of such goods at high prices and sparking conversations the world over. I see 2021 not only as “Metaverse: Year One,” but also as “NFTs: Year One” given that it was a year in which NFTs were met with a great deal of enthusiasm by a rapidly expanding user base. However, we do observe examples here and there of overheated trading in NFT-based digital goods with somewhat speculative overtones, regardless of the observed value of the content provided This, obviously, is not an ideal situation, but I expect to see an eventual right-sizing in digital goods deals as they become more commonplace among the general public, with the value of each available content corrected to their true estimated worth, and I look for them to become as familiar as dealings in physical goods.

To address these changes in our business environment, the medium-term business strategy that we unveiled in May 2020 identified AI, the cloud, and blockchain games as new domains on which we should focus our investments, and we have subsequently been aggressive in our R&D efforts and investments in those areas.

In the AI space, we established SQUARE ENIX AI & ARTS Alchemy Co., Ltd. (“AI & AA”) in March 2020 to pursue development efforts in the wider field of “entertainment AI” rather than being constrained by traditional concepts of gaming AI. The firm’s R&D efforts focus primarily on natural language processing, world models, and simulation technology. These efforts will help us develop the games that we release into the world and enhance their overall quality, but that is not all. By incorporating the output of these R&D efforts into virtual avatars and elsewhere, we plan to apply that output to a wide variety of content and provide the relevant technology to other companies, with a view to leveraging these R&D efforts across our entire Digital Entertainment business.

We are exploring potential efforts in the cloud space from two primary perspectives, the first being leveraging cloud technologies to distribute content and the second being developing content that offers customers new forms of excitement enabled by the cloud’s attributes. More telecommunications infrastructure is being built, as exemplified by expanding 5G coverage. Devices are also making performance gains. As these trends continue, I believe that the content we provide will become more accessible, making it more likely that our customers will discover enjoyment as we gain new touchpoints with them. Leveraging cloud technologies is extremely effective as a means of making our content and services uniformly available and as a catalyst for creating new forms of excitement that expand upon the content development capabilities for which we are known. As such, we will be making ample investments in the cloud space.

Lastly is blockchain games. Be they single-player or online games, games have traditionally involved a unidirectional flow whereby creators such as ourselves provide a game to the consumers that play them. By contrast, blockchain games, which have emerged from their infancy and are at this very moment entering a growth phase, are built upon the premise of a token economy and therefore hold the potential to enable self-sustaining game growth. The driver that most enables such self-sustaining game growth is diversity, both in how people engage with interactive content like games, and in their motivations for doing so. Advances in token economies will likely add further momentum to this trend of diversification. I see the “play to earn” concept that has people so excited as a prime example of this.

I realize that some people who “play to have fun” and who currently form the majority of players have voiced their reservations toward these new trends, and understandably so. However, I believe that there will be a certain number of people whose motivation is to “play to contribute,” by which I mean to help make the game more exciting. Traditional gaming has offered no explicit incentive to this latter group of people, who were motivated strictly by such inconsistent personal feelings as goodwill and volunteer spirit. This fact is not unrelated to the limitations of existing UGC (user-generated content). UGC has been brought into being solely because of individuals’ desire for self-expression and not because any explicit incentive existed to reward them for their creative efforts. I see this as one reason that there haven’t been as many major game-changing content that were user generated as one would expect.

However, with advances in token economies, users will be provided with explicit incentives, thereby resulting not only in greater consistency in their motivation, but also creating a tangible upside to their creative efforts. I believe that this will lead to more people devoting themselves to such efforts and to greater possibilities of games growing in exciting ways. From having fun to earning to contributing, a wide variety of motivations will inspire people to engage with games and connect with one another. It is blockchain-based tokens that will enable this. By designing viable token economies into our games, we will enable self-sustaining game growth. It is precisely this sort of ecosystem that lies at the heart of what I refer to as “decentralized gaming,” and I hope that this becomes a major trend in gaming going forward. If we refer to the one-way relationship where game players and game providers are linked by games that are finished products as “centralized gaming” to contrast it with decentralized gaming, then incorporating decentralized games into our portfolio in addition to centralized games will be a major strategic theme for us starting in 2022. The basic and elemental technologies to enable blockchain games already exist, and there has been an increase in the societal literacy and acceptance of crypto assets in the past few years. We will keep a close eye on societal shifts in this space while listening to the many groups of users that populate it, and ramp up our efforts to develop a business accordingly, with an eye to potentially issuing our own tokens in the future.

Our lifestyles have changed, and we are learning to coexist with COVID-19. Against that backdrop, I believe that the new technologies and concepts that I have discussed and the changes that they bring to our business environment will provide us with numerous opportunities to enrich people’s lives through digital entertainment, which is at the core of our business. This at the same time means that we are seeing the beginnings of further leaps forward for our business. We remain committed to creating, developing, and providing world-class content, and we will contribute to the happiness of society and its people by offering new forms of excitement.

I wish you all the best for 2022.

Yosuke Matsuda

President and Representative Director,

SQUARE ENIX HOLDINGS CO., LTD.

About Metaverse Summit

Metaverse Summit is set to explore and build the future of Metaverse together. The summit will gather builders, entrepreneurs, investors and experts from 3D, VFXGaming, VR, AR, Web3 and beyond.

We believe that sharing and transmitting knowledge is the most sustainable way to develop the decentralized, fertile future of Metaverse.