Virtual Production, creator tools and computing in the Metaverse with Asa Bailey
In this episode of Metaverse Roadshow, We had a chat with Asa Bailey, we highly praise him as “the geeky filmmaker” and “the artistic geek” — you’ll understand the titles better after listening to this episode.
We talked about game engines in filmmaking, the role of linear content, IP, and computing in the Metaverse.
Asa was an early adopter of avant-garde technology in filmmaking including real-time pre-visualization and in-camera VFX, with tracked cameras, motion-capture, simulcams, and LED dynamic lighting, as well as game engine technology on-set.
03:28 Did you see the Metaverse trend coming up this year?
12:14 Why is this so revolutionary to have real-time filmmaking
15:41 Democratization of 3D tools
17:46 How to make high-quality content and encourage new filmmakers?
24:01 The interoperability issue in Metaverse
32:06 who owns the future right: Unity, Unreal, NVIDIA comparison
33:01 Instantly thinking about how our linear production compatible?
37:44 IP houses in the new era
41:28 You said exactly the tools only empower?
44:52 Interaction with the virtual environment or other users
47:15 What are your upcoming projects or expectation for 2022?
51:46 Digital twins?
54:52 2022: looking forward to big news announcements
55:32 Well thank you for sharing creative expect
56:48 spoiler of metaverse summit
Session hosted by:
Yingzi Yuan / https://www.linkedin.com/in/yuanyingzi/