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Metaverse Summit Roadshow

[Metaverse Roadshow] Virtual Reality Metaverse and Virtual Concerts with Louis Cacciuttolo, VRrOOm

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Virtual Reality Metaverse and Virtual Concerts with Louis Cacciuttolo, VRrOOm

 

Louis Cacciuttolo is the founder of VRrOOm, an influential online media platform dedicated to VR. In 2018, he launched the VRrOOm XR app, which hosts the XR selections of international festivals. Louis worked as Vice-President of THX, a George Lucas company specializing in cinema technology.

 
 
 
 
 
 

Virtual Reality Metaverse and Virtual Concerts with Louis Cacciuttolo, VRrOOm

 
 

 

 

00:00 Intro 

00:30 What projects did you do or would be interesting to show? 
 
02:58 What would you say about the evolution from the past to the future of virtual concerts? 
 
10:18 What are the advantages of the virtual concert? 
 
17:01 What do you think is the future of socializing in virtual reality? 
 
20:01 What do you think about the evolution in social terms? 
 
24:40 There will be a massification of your VR hardware and everyone will be able to access that? 
 
28:07 What do you think about the link between VR and cryptos or NFTs? 
 
33:16 What’s your next project?

 

Louis Cacciuttolo is the founder of VRrOOm, a social XR hub dedicated to the live streaming and 6DoF broadcasting of artistic performances, gamified narrative works and live shows, working with international artists such as Jean-Michel Jarre and festivals like the Venice Biennale or South by Southwest.

VRrOOm is now launching a proprietary metaverse platform aimed to artists, producers, festivals organizers or cultural venues so they can directly meet their audiences and monetize all types of cultural events in live and replay formats.

Louis worked as Vice-President of THX, a George Lucas company specialized in cinema technology.

He was the owner of the Théâtre du Minotaure in Béziers from 1999 to 2020. He is also a screenwriter, director, and producer of awarded films including the feature Cendre in 2014, and the animated short interactive VR film The Last Footprint in 2016. He co-produced the AR installation Digitalis, a participative work by artist Pierre Estève, adapted in augmented interactive audio, which premiered at Stereopsia Brussels in 2019.

Session hosted by:

Yingzi Yuan / https://www.linkedin.com/in/yuanyingzi/

 

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Newsletter

Metaverse Summit Exclusive Videos, News & Good Reads

Growing metaverse block by block

In this newsletter:

  • – Metaverse Summit Original
  • – Metaverse News
  • – Good Read

METAVERSE SUMMIT ORIGINAL​

The History and Future of Metaverse Fun by Evin McMullen from Disco

With speakers:

OYIN ADEBAYO TEDDY PAHAGBIA SOPHIA SHLUGER LEILA HURSTEL SANDY CARTER

We sit down with Adriana to discuss not only the role of digital fashion but more importantly its link with self-expression, digital identity and creator economy in the Metaverse.

METAVERSE NEWS

The MIT spin-off Brelyon has raised $15 million to develop new “ultra-immersive” virtual monitors that promise VR experiences without a headset.

Nanite and Lumen initially didn’t work in VR. Developers of VR apps had to use the legacy geometry and lighting systems, negating many of the advantages of the new engine. But with Unreal Engine 5.1 Nanite & Lumen now work with VR.

Writers and visionaries will be freed to craft and imagine even better stories. The next ten to twenty years will probably feature an era of human artistic abundance, where some of the greatest works of mankind will dwell on for eternity…

NVIDIA has unveiled a connector to use Unity with NVIDIA Omniverse, which is NVIDIA’s collaborative creation tool that leverages #USD to make people using different applications work on the same scene together at the same time. Imagine a Google Docs like tool for 3D scenes creation, with an additional layer for simulations and digital twins.

A report commissioned by the Pentagon concluded that the blockchain is not decentralized, is vulnerable to attacks and is running outdated software. The report, “Are Blockchains Decentralized, Unintended Centralities in Distributed Ledgers”, uncovered that a subset of participants can “exert excessive and centralized control over the entire blockchain system.

Unlike other companies developing self-driving systems, Tesla doesn’t create HD maps to help its self-driving systems navigate, but it uses its simulation to create “corner case” scenarios to put its self-driving software through.

The new platform anchors #webAR and virtual content across physical locations by adding depth and realism to immersive experiences anywhere in the world using its AR map, allowing precise, centimetre-level accuracy across global locations, with just a mobile browser and no app required.

Two articles exploring this topic by the Drum and Metanomics. Find the links to these articles in this LinkedIn post.

GOOD READS

There are a variety of legal issues concerning the metaverse, especially given that it is a meeting point for multiple technologies, requiring or linked to servers, hosting, software, platforms, hardware and other peripherals (e.g. VR glasses and haptic gloves for sensing virtual objects), content, graphics, maps, buildings, photos, interfaces, as well as blockchain for acquiring and registering tokenised virtual assets.

“Inexorable economic forces drive investors to pay artists as little as possible while steering their creative output in the directions that involve the least financial risk.” –– Neal Stephenson

LAMINA1 by Neil Stephenson (Author of Snow Crash) have published the whitepaper outlining their vision for the #metaverse and the #web3 technologies to power it.

“Tokenomics can be defined as the study of determining and evaluating economic characteristics of a cryptographic token. [The Binance report aims to understand] how various incentives affect the supply and demand of a token and, ultimately, its price.”

Report depicts the development vision of the Metaverse, analyze current stage of Metaverse technologies and cases, build the framework of the Metaverse industry, and explore how companies should respond to Metaverse opportunity.

An essay on trade wars, unexpected successes, and the once but not future kings of the screen.

Don’t hesitate to email us at hello@metaverse-summit.org if you have any questions.

Talk to you soon! 

Metaverse Summit 

Categories
Metaverse Blog Metaverse Good Read Metaverse News

[Metaverse Good Read] Neal Stephenson’s Metaverse Moonshot – LAMINA1

 

  • Technology Roadmap 
  • Mission
    To deliver a Layer 1 blockchain, interoperating tools & decentralized services optimized for the Open Metaverse –– providing communities with infrastructure, not gatekeepers to build a more immersive internet.

  • Belief
  • The Metaverse represents the evolution of our lives online –– graduation to rich 2D and 3D worlds in which we fluidly create, explore, socialize and transact. As we usher in this bold new era of content creation and participation, we must revisit the centralized business models of Web2 to empower creators and consumers with greater agency, ownership and privacy. A creative community that is free to innovate and transact will give rise to a thriving economy. Lamina1 delivers critical infrastructure to enable the trillion-dollar economy of the Open Metaverse.
  • Context
  • “Inexorable economic forces drive investors to pay artists as little as possible while steering their creative output in the directions that involve the least financial risk.” –– Neal Stephenson
  • Web2 introduced a period of rapid innovation and unprecedented access to entertainment, information and goods on a global scale. Streamlined tools and usability brought creators and innovators to the web en masse to build digital storefronts, engage and transact with their customers.
    Owning and controlling that growing ecosystem of content and personal data became a primary, lucrative initiative for major corporations. Consumer behavior, recorded on centralized company servers,
     

Open Metaverse with a multi-pronged approach: 

 

  1. Layer1Blockchain
  2. Metaverse-as-a-Service(MaaS)
  3. CommunityEconomicParticipationandIncentives
  4. OriginalContent
Layer1 Blockchain 
  1. ●  Open Metaverse Data

  2. ●  Carbon Token Staking

  3. ●  Cross-chain Integration

  4. ●  High-scale Payments

  5. ●  OpenID Connect

●  EVM Quality of Life Improvements

Metaverse-as-a-Service Stack

Lamina1 will foster –– with heavy participation from the ecosystem –– the creation of a set of interoperating decentralized services to support virtual worlds, i.e. Metaverse-as-a-Service (”MaaS”).

Our mission is to be the rallying point for an ecosystem of open source tools, open standards and enabling technologies conceived and co-developed with a community of creators.

MaaS and ecosystem technologies will ideally be enhancements to/integrations of existing open source solutions, and/or directly provided by third parties. However, our technical team will be involved in the early launch stages to identify best-in-class tech and tools, highlight key technical areas for innovation and close critical feature gaps — possibly creating spatial technology and tools needed to get the job done — demonstrating leadership and vision toward building the Open Metaverse. That said, we will only build what is absolutely required.

  • Storage Layer
  • World State & Persistence

    Cloud & Hybrid Rendering

Categories
Metaverse Masterclass

[Metaverse Good Read] Legal issues in the metaverse

There are a variety of legal issues concerning the metaverse, especially given that it is a meeting point for multiple technologies, requiring or linked to servers, hosting, software, platforms, hardware and other peripherals (e.g. VR glasses and haptic gloves for sensing virtual objects), content, graphics, maps, buildings, photos, interfaces, as well as blockchain for acquiring and registering tokenised virtual assets. This diversity also raises a host of legal issues ranging from intellectual property rights to data protection and civil law.

Data Security & Privacy
Intellectual Property
Fintech
M&A and other Investment Activity
Regulation of Virtual Assets
Gambling and Lottery Laws
Regulation of Conduct in the Metaverse
Tax

In this series of articles, we explore the key issues concerning the metaverse, including:

Part 1: Trademarks and copyright, NFTs and civil law principles in metaverse

Part 2: Data protection challenges, the importance of cybersecurity, advertising regulation in metaverse

Part 3: Tax, Regulation

Part 1: Trademarks and copyright, NFTs and civil law principles in metaverse

Users can generate virtual creations in the metaverse by interacting with the digital avatars of other users or brands in the virtual space. This raises the question of who owns the intellectual property (IP) and what protection is provided to the creators?

To quote an example, it may become difficult to conclude the identity of a given work’s creator(s) in the metaverse, especially when the work results from a decentralized collaborative process carried out by users hiding behind avatars.

The metaverse can also experience issues with trademarks. Companies in the metaverse use real-world brands such as Nike, Gucci, CU, etc., to create and sell items/accessories for avatars. Circumstances can arise when:

  • Such items are used within the metaverse,
  • A user creates and sells the same item, or
  • When items gain popularity in the metaverse and are then copied and produced in the real world.

Part 2: Data protection challenges, the importance of cybersecurity, advertising regulation in metaverse

The security and privacy of users’ data will be among the most significant metaverse legal implications issues that platform owners will face. While these concerns are not new to tech companies, Facebook being a very popular example, data in the metaverse will be exponentially more valuable than it already is. Technologies will become closely integrated into almost all aspects of the users’ lives.

The sensors would have real-time insightinto the lives of humans. Gears like AR glasses and headsets can particularly bring major privacy threats by serving as mics and cameras inside homes and offices.

Behavior in the metaverse will have the capacity to reveal intrusive information about people’s interests, including biometric data and head and eye movements. Currently, there are no set guidelines for who and what companies can collect, who owns it, and how it can be used.

Since the metaverse aims to be a global environment, it would be difficult to know which data protection laws apply.

Some of the key questions to consider when it comes to privacy and cybersecurity include:

  • What personal information are you sharing on the metaverse?
  • Who has access to your personal information?
  • How is your personal information being used?
  • Is your personal information being shared with third parties?
  • What security measures are in place to protect your personal information?

Part 3: Tax, Regulation

Digital assets, when purchased and/or sold, may be subject to different taxes like income tax, sales tax, etc. For example, the metaverse allows users to buy virtual land and build settlements or purchase NFT versions of real-world objects needed to construct their world. The growth of Web3 has also created an opportunity for people from all over the world to work together on new business ventures with their own rules.

Finally, regarding the provision of public services, several cities have already started a transition towards a virtual public venue. Virtual reality seems to be the choice picked by these cities for greater efficiency and proximity in favor of their citizens. However, this approach presents a strong risk of massive surveillance and monetisation for host platforms. To protect users, European institutions should ensure the complete application of the GDPR provisions to effectively avoid targeted advertising in such online public venues.
Furthermore, our study underlined the transformation that is going to occur in education. The Metaverse will open new possibilities and opportunities for professors to teach to students and to improve pedagogical support. However, studies already mentioned the danger of screens and social media for young people. Their social identity could be deeply modified creating isolation and behaviour alteration. European authorities and actors of health and digital sectors should open a conversation toward the use of the Metaverse for education and its impact on our children’s health.

References:

https://www.sciencespo.fr/public/sites/sciencespo.fr.public/files/Metaverse-Group-report-final-draft-June-12-1.pdf

https://www.cliffordchance.com/content/dam/cliffordchance/briefings/2022/02/the-metaverse-what-are-the-legal-implications.pdf

https://cms.law/en/int/publication/legal-issues-in-the-metaverse

https://abovethelaw.com/2022/09/the-technology-and-legal-issues-behind-metaverse/?amp=1

(Image credit: “The Good Fight” Season6.)

Categories
Metaverse Masterclass

[Metaverse Good Read] Tokenomics Report by Binance Research

Binance Tokenomics Deep Dive Report Overview


“Tokenomics can be defined as the study of determining and evaluating economic characteristics of a cryptographic token. [The Binance report aims to understand] how various incentives affect the supply and demand of a token and, ultimately, its price.”

Report Digest

The report introduced the concept of Supply and Demand – the MOST important thing in Tokenomics.
The report also covered the overarching foundation to different token aspects like , use-cases, allocations, vestings, and emissions. Also, it rightfully stated that protocols that don’t taper with their emissions after attracting initial demand via high APRs are not sensible.
This Tokenomics Report pointed out niche token value-adds, such as that some crypto companies are self-classed as non-profits therefore selling tokens to pay for growth and ops is understandable.
Covering FDV vs Market Cap well from perspective of investors, the report explained vote escrow well and went over its benefits and potential drawbacks to users.

Conclusion


In this report, the reader can get explanations around how a dual-token economy operates and the pros and cons of such a model, also pointing out that not all projects need a token.
Brief conclusion – “without a good product, even an excellent token design and utility are of little value”.

Categories
Newsletter

Metaverse Summit Exclusive Videos, News & Good Reads

Growing metaverse block by block

In this newsletter:

  • – Metaverse Summit Original
  • – Metaverse News
  • – Good Read

METAVERSE SUMMIT ORIGINAL​

Unlocking the creation of the Metaverse with Alan Smithson from MetaVRse

Digital Real Estate and Land Ownership with speakers:

Pierre MÉvy Azaria

Antonio Talarico

Gwendall Esnault

Dave Carr

Hrish Lotlikar

In this episode of Metaverse Summit Roadshow, we sat down with Jerome De Tychey to talk about the link between DeFi and Games. 

METAVERSE NEWS

The company announced its acquisition of WePlay Media after it recently closed multiple multi-million dollar fund rounds with investors such as Temasek.

The MSIT identified that imposing older regulations serve as a deterrent to the growth of new ecosystems.

Big gaming firms are working to spur mainstream blockchain gaming adoption, and don’t want to “change that policy” even if it causes pushback from some.

As reported by The Hollywood Reporter, FaZe Clan, the esports and creator organization that went public this summer, has selected The Sandbox to develop and host a virtual world that will be the gaming company’s home in the metaverse.

The metaverse will have “profound implications” for China and will affect gaming, advertising and e-commerce, JPMorgan said in a research report last week.

Fortnite Creator's Epic Games Store Launches First NFT Game

Epic Games Store Launches Very First NFT Game
Mythical Games’ Blankos Block Party with more than a million players, is now available on the Epic Games marketplace.

People, technologies & infrastructure – Europe’s plan to thrive in the metaverse

The EU has just made the metaverse a priority for the ‘digital age’ of Europe.

Apple RoomPlan API — WWDC 2022

iOS 16 introduces new ‘RoomPlan’ API for quickly creating 3D floor plans using LiDAR.

How to use Apple’s new RoomPlan API in iOS16 to recreate environments in 3D? Check out this demo:

GOOD READS

Don’t hesitate to email us at hello@metaverse-summit.org if you have any questions.

Talk to you soon! 

Metaverse Summit 

Categories
Newsletter

Metaverse Summit Exclusive Videos, News & Good Reads

Growing metaverse block by block

In this newsletter:

  • – Metaverse Summit Original
  • – Metaverse News
  • – Good Read

METAVERSE SUMMIT ORIGINAL​

The talk by Hideaki Uehara at the Metaverse Summit In July 2022 on game distribution challenges

Learn from this panel of AI and Intelligent Tools

One of our first episodes of Metaverse Roadshow in-person event in December 2021. The experts future-proof opinions still stand under today’s circumstances

METAVERSE NEWS

GOOD READS

In The Sovereign Individual, Davidson and Rees-Mogg explore the greatest economic and political transition in centuries—the shift from an industrial to an information-based society. This transition, which they have termed “the fourth stage of human society,” will liberate individuals as never before, irrevocably altering the power of government. This outstanding book will replace false hopes and fictions with new understanding and clarified values.

Network States author interview about nation-states, the internet, the metaverse, cryptocurrency, and more

Network States is being written off the back of The Sovereign Individual.
Technology has enabled us to start new companies, new communities, and new currencies. But can we use it to start new cities, or even new countries? This book explains how to build the successor to the nation state, a concept we call the network state.

Don’t hesitate to email us at hello@metaverse-summit.org if you have any questions.

Talk to you soon! 

Metaverse Summit 

Categories
Newsletter

Metaverse Summit Exclusive Videos, News & Good Reads

Growing metaverse block by block

In this newsletter:

  • – Metaverse Summit Original
  • – Metaverse News
  • – Good Read

METAVERSE SUMMIT ORIGINAL​

METAVERSE NEWS

Fabian Stelzer, the tech entrepreneur talked to 80.LV about his sci-fi moving, created through AI

Arad examines reality itself in this practical thesis on Mediumand  explores 9 aspects.

GOOD READS

The Metaverse Standards Forum strives to promote discussion and coordination

The milestone will focus on developing AGI (artificial general intelligence)

A practical application for AI technology in the interpretation of brain activity to speech

The creative director Karen X Cheng shared this fun tutorial using AI to create fashion

Paul Trillo launched an AI fashion show

Jason Allen won 1st prize at the Colorado State Fair with his fine art entry

Don’t hesitate to email us at hello@metaverse-summit.org if you have any questions.

Talk to you soon! 

Metaverse Summit